Constitution

With the shift from ad-hoc sessions to regularly scheduled game nights, I believe it is important to establish our expectations and ground rules before investing any time and effort in these sessions.

Short-Term Expectations

Introduce all players to tradition tabletop RPGs (role playing games).
Allow players to become familiar with core Dungeons & Dragons mechanics.

Long-Term Expectations

Develop deep understanding of the core D&D rules.
Master a specific class with a thorough and detailed understanding of powers, spells, feats, attacks, and so on.
Cultivate a core playing group to explore multi-session and one-off campaigns on a regular basis.

Understandings & Rules

Our players are entering these games with different levels of emotion investment and expectations. Different aspects of D&D and role-playing games in general interest different players. Some love the thrill of combat while others prefer to delve into non-structured character development. Please keep this in mind during our sessions.

Behavior

These sessions will be loose and casual.

  • Players will remain respectful of others. This group was created to have fun and anything that could impede that is highly discouraged.
  • Do not discuss politics or other sensitive topics such as religion.
  • Any disagreements with other players or the DM should be taken out of the session and handled privately.
  • Playing in this fashion requires a great deal of trust on the part of the players and DM. Cheating during this game shows a distinct lack of character and moral judgment and players caught doing so will be dealt with accordingly.

Session Protocol

Systems Test: players will understand that “testing the system” means controlled exploration of the system, whatever that may be. While a combat simulation may be used for this test, players will be encouraged to push buttons and take time away from the simulation to explore.

Button Pushing Policy: any player may, at any time, request clarification or time to explore a topic, interface, or other related game aspect without other players bringing the wrath of God down on their heads.

Communication and Scheduling

Primary communications with the DM and other players should be via email. C:, CC:, or BCC: as appropriate.

Players should contact the DM as soon as possible if a scheduling conflict arises with our scheduled game nights. Players should try to specify if they would like to attempt to reschedule the gaming night or how they would like handle missing the gaming session (i.e., character XP, plot revelations, etc.)

Game Mechanics

These sessions will be a combination of traditional gaming methods and digital technology.

The board: we will be using the Java-based Wizards of the Coast (WotC) Virtual Tabletop for our board. The DM will create the maps for play.

Tokens: players will select a token and assign their character’s name for each session by selecting the “Create New Character” option once the Virtual Tabletop has launched.

Google+ Hangouts will be open during gameplay.

Players will use and manage their own character sheets, supplemental information, and dice in whatever fashion they so desire. Please note that the Virtual Tabletop includes digital dice that may be used by players in lieu of physical dice.

Players will keep track of their accumulated XP and updating their character sheets.

Constitution

Gnome Punters Irenka