Attacks of Opportunity

Any creature, monster, and player character threatens every area around it in reach of its melee weapon – typically up to five feet. When an enemy takes certain actions while within the threatened area, they provoke an attack of opportunity.

An attack of opportunity is a single melee attack, and you can only perform one per round. You don’t have to make an attack of opportunity if you don’t want to. You make your attack of opportunity at your normal attack bonus – even if you’ve already attacked in the round.

An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).

If you move out of a threatened square, you usually provoke an attack of opportunity.

You can avoid provoking an attack of opportunity with a 5-foot step or withdrawing (May be taken as a standard action if you are limited to taking only a single action in a round).

Actions that will provoke an attack of opportunity (when occurring in the threatened area)

Standard actions
• Attack (ranged, unarmed)
• Aid another (If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.)
• Cast a spell (1 standard action casting time)
• Drink a potion or apply an oil
• Light a torch with a tindertwig
• Make a dying friend stable (see Heal skill)
• Read a scroll
• Sunder a weapon (attack)
• Sunder an object (attack) (If the object is being held, carried, or worn by a creature, yes. If not, no.)
• Use skill that takes 1 action (Usually provokes an attack.)
• Use spell-like ability

Move actions
• Move
• Control a frightened mount
• Load a hand or light crossbow
• Move a heavy object
• Pick up an item
• Sheathe a weapon
• Stand up from prone
• Retrieve a stored item

Full-round action
• Deliver coup de grace
• Escape from a net
• Light a torch
• Load a heavy or repeating crossbow
• Lock or unlock weapon in locked gauntlet
• Prepare to throw splash weapon
• Run
• Use skill that takes up one round
• Use touch spell on up to six friends

Attack type varieties
These attack types substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
• Disarm
• Grapple
• Trip an opponent

Actions that will not provoke an attack of opportunity (when occurring in the threatened area)

Standard action
• Attack (melee)
• Activate a magic item other than a potion or oil
• Concentrate to maintain an active spell
• Dismiss a spell
• Draw a hidden weapon (see Slight of Hand skill)
• Escape a grapple
• Feint
• Lower spell resistance
• Overrun
• Ready (triggers a standard action)
• Total defense
• Turn or rebuke undead
• Use extraordinary or supernatural ability

Move action
• Direct or redirect an active spell
• Draw a weapon
• Open or close a door
• Mount or dismount a horse/animal
• Ready or loose a shield

Full-round action
• Full attack
• Charge (May be taken as a standard action if you are limited to taking only a single action in a round.)
• Withdraw (May be taken as a standard action if you are limited to taking only a single action in a round.)

Free action
• Cast a quickened spell
• Cease concentration on a spell
• Drop an item
• Drop to the floor
• Prepare spell components to cast a spell

No action
• Delay
• 5-foot step

Attacks of Opportunity

Gnome Punters Thalia013